LIGHT
9Gate Guardian of Thunder and Wind
Archetype:
Gate Guardian
ATK:
2500
DEF:
2200
View:
3662
"Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
Gate Guardian of Thunder and Wind — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 43.6 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Searcher/Tutor
Why it scores here
The card is a 2500-ATK Fusion whose real value is the Gate Guardian engine around it: it needs Sanga of the Thunder, Kazejin and Suijin on the field to be summoned, and it searches one Spell/Trap naming all three once per turn. Its strengths are the 1-card search and a revival when an opponent's card destroys it, both of which depend on the three partners being present. The 2500 ATK and 2200 DEF earn no points; the guides call the deck 'bricky' and the card has no negation, so the score stays in the low 40s. Combo evidence is absent, so combo_conversion and the deck synergy rest on text and deck inclusion rather than observed boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs three specific monsters on the field to summon, offset by a once-per-turn search of those same cards (text-verified; deck inclusion 400/400 but no combo evidence) (inferred). |
| Combo & Conversion | 45 | Converts into a 2500-ATK body from the partner trio, but no recorded boards or power index exist to confirm a full disruptive board (inferred). |
| Resource Economy | 55 | One Spell/Trap search per turn gives +1 card, and the revival adds a body when the card is destroyed by the opponent (verified from text). |
| Effect & Interaction | 25 | No negation or removal; the only effect that interacts is a revival triggered after the opponent has already acted (verified from text). |
| Material Utility | 25 | No material-usage evidence and no text indicating it converts cleanly as material when its effects are negated (speculation, kept low). |
| Resilience & Flexibility | 40 | Summon depends on the three partners staying on the field, and the revival needs an opponent's destruction; limited redundancy (verified from text, inferred for resilience). |
| Deck-Building Efficiency | 40 | Forces a full partner package into the deck and a guide calls the build 'gạch' (brick-prone); 1.4 average copies (observed from guides and decks). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Searcher/Tutor. Intrinsic ≈ 41, Deck ≈ 43.6, Meta = provisional. Modifiers: Severe brick / garnet restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Included in all 400 sampled decks (100%), so the card is reliably accessible in its archetype (observed).
- Once-per-turn search of a Spell/Trap naming Sanga, Kazejin and Suijin gives +1 card (verified from text).
- Revival of a banished partner when the card is destroyed by an opponent's card gives a second route to value (verified from text).
Weaknesses
- Needs Sanga of the Thunder, Kazejin and Suijin on the field to be summoned, which is a fragile requirement (verified from text).
- No combo evidence was supplied, so its conversion power is unconfirmed (data gap).
- Guides describe the build as brick-prone and the card has no negation or removal (observed from guides; verified from text).
Best use
Extra Deck Fusion boss and once-per-turn Spell/Trap searcher within the Gate Guardian engine. Decks: Gate Guardian (archetype 1635), Gate Guardian (archetype 1682). Suggested copies: 1.
Evidence & gaps
- Verified: Text: Fusion summon by banishing Sanga of the Thunder, Kazejin and Suijin you control.; Text: once-per-turn search of a Spell/Trap mentioning all three partners.; Text: revival of a banished Sanga or Kazejin when destroyed by an opponent's card.; Deck inclusion: 400/400 sampled decks run it at an average of 1.4 copies.
- Observed: Guides describe the deck as brick-prone and dependent on partners.; Usage statistics: 100% inclusion in gameplay 4 and 40% in gameplay 7 for typical 1 copy.
- Inferred: Accessibility is moderate because the three partners must be on the field before the summon.; Score kept in the low 40s because no combo evidence exists to show disruptive conversion.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) legal copies is empty for all formats no counters or rulings supplied in evidence






